class
ReferenceLocation
public sealed class ReferenceLocation Immutable location data for where an issue was found. Extended to support asset paths for prefabs, ScriptableObjects, and other project assets.
Constructors
ReferenceLocation public ReferenceLocation( string sceneName, string scenePath, string assetPath, string gameObjectName, string hierarchyPath, string componentName, string fieldName, int gameObjectInstanceId, string propertyPath = null) No description available.
Properties
SceneName public string SceneName { get; } No description available.
ScenePath public string ScenePath { get; } No description available.
AssetPath public string AssetPath { get; } No description available.
GameObjectName public string GameObjectName { get; } No description available.
HierarchyPath public string HierarchyPath { get; } No description available.
ComponentName public string ComponentName { get; } No description available.
FieldName public string FieldName { get; } No description available.
PropertyPath public string PropertyPath { get; } No description available.
GameObjectInstanceId public int GameObjectInstanceId { get; } No description available.
Methods
ToString public override string ToString() No description available.
Generated from Core/Models/ReferenceLocation.cs in RefSafe Pro 2.2.0.