class

ReferenceLocation

Namespace
RefSafe.Pro
Assembly
RefSafe.Pro.Core
public sealed class ReferenceLocation

Immutable location data for where an issue was found. Extended to support asset paths for prefabs, ScriptableObjects, and other project assets.

Constructors

ReferenceLocation
public ReferenceLocation( string sceneName, string scenePath, string assetPath, string gameObjectName, string hierarchyPath, string componentName, string fieldName, int gameObjectInstanceId, string propertyPath = null)

No description available.

Properties

SceneName
public string SceneName { get; }

No description available.

ScenePath
public string ScenePath { get; }

No description available.

AssetPath
public string AssetPath { get; }

No description available.

GameObjectName
public string GameObjectName { get; }

No description available.

HierarchyPath
public string HierarchyPath { get; }

No description available.

ComponentName
public string ComponentName { get; }

No description available.

FieldName
public string FieldName { get; }

No description available.

PropertyPath
public string PropertyPath { get; }

No description available.

GameObjectInstanceId
public int GameObjectInstanceId { get; }

No description available.

Methods

ToString
public override string ToString()

No description available.

Generated from Core/Models/ReferenceLocation.cs in RefSafe Pro 2.2.0.