class
ReferenceEntry
public sealed class ReferenceEntry A single dependency edge surfaced by the reference search. Project-scope entries are asset-to-asset; scene-scope entries also carry the in-scene HierarchyPath and ComponentName of the GameObject that holds the reference.
Constructors
ReferenceEntry public ReferenceEntry( string sourceAssetPath, string targetAssetPath, string assetType, string hierarchyPath = null, string componentName = null) No description available.
Properties
SourceAssetPath public string SourceAssetPath { get; } The asset that contains the reference (or the scene path, for scene-scope entries).
TargetAssetPath public string TargetAssetPath { get; } The asset being referenced.
AssetType public string AssetType { get; } Asset type label (e.g. "Prefab", "Material", "Scene").
HierarchyPath public string HierarchyPath { get; } Hierarchy path of the in-scene GameObject; empty for project-scope entries.
ComponentName public string ComponentName { get; } Component type name on the GameObject; empty for project-scope entries.
Generated from Core/Models/ReferenceEntry.cs in RefSafe Pro 2.2.0.