class

ReferenceEntry

Namespace
RefSafe.Pro
Assembly
RefSafe.Pro.Core
public sealed class ReferenceEntry

A single dependency edge surfaced by the reference search. Project-scope entries are asset-to-asset; scene-scope entries also carry the in-scene HierarchyPath and ComponentName of the GameObject that holds the reference.

Constructors

ReferenceEntry
public ReferenceEntry( string sourceAssetPath, string targetAssetPath, string assetType, string hierarchyPath = null, string componentName = null)

No description available.

Properties

SourceAssetPath
public string SourceAssetPath { get; }

The asset that contains the reference (or the scene path, for scene-scope entries).

TargetAssetPath
public string TargetAssetPath { get; }

The asset being referenced.

AssetType
public string AssetType { get; }

Asset type label (e.g. "Prefab", "Material", "Scene").

HierarchyPath
public string HierarchyPath { get; }

Hierarchy path of the in-scene GameObject; empty for project-scope entries.

ComponentName
public string ComponentName { get; }

Component type name on the GameObject; empty for project-scope entries.

Generated from Core/Models/ReferenceEntry.cs in RefSafe Pro 2.2.0.